Kansas Farm Bureau®
“DO-IT-YOURSELF”
AGRICULTURE EDUCATION PROGRAM
MAKE IT MAGNETIC:
How to Attract
and Keep Unbeatable Volunteers
Created by the American Farm Bureau Federation

This board game was designed by the American Farm
Bureau Federation to help state and county Farm Bureaus improve the volunteer
experience. Make it Magnetic explores what factors build positive
experiences for volunteers and what factors prevent members from getting
involved. Your goal is to follow the path a volunteer might take, moving
through various leadership positions to be the first to reach the finish.
This game is a tool for volunteers and staff to help improve volunteer
opportunities in county and state Farm Bureaus. It focuses on the four key
areas of Opportunity, Perception, Communication and Experience. It is
intended to be a rich source of ideas for designing specific strategies to
attract volunteers and keep them engaged and active.
While Make it Magnetic is
designed as a stand-alone learning tool, there is a workshop that can be used in
conjunction with the game. The Make it Magnetic facilitation kit includes
instructions and materials for using the game as part of a 90-minute workshop.
On it's own the game takes about 30 minutes to play, and is a useful tool to use
during a board or committee meeting to open discussion about effective volunteer
recruitment.
The Make it Magnetic board game and the 90-minute training program can be
purchased for $10 plus shipping and $5 pus shipping, respectively. To
order, please contact Bobby Hall at (202) 406-3705 or
bobbyh@fb.org.
Design your own Make it Magnetic program today! Here’s what you’ll need:
Resource:
"Make it Magnetic" board game
(click
here to request this resource
from KFB, at no charge, for two weeks)
Questions? Contact the Agriculture Education Division at 785/587-6150.
